Artificial intelligence or natural stupidity? Deep learning or superficial teaching?
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Abstract
Go is an ancient board game in which two players, by placing “stones” on a square grid, aim to surround more territory than the opponent. It was a pivotal moment in the history of humankind when AlphaGo Master, a computer program developed by DeepMind Technologies from UK, defeated professional Go player Ke Jie in three games of Go during the 2017 Future of Go Summit in Wuzhen, China.
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