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Real-time deep learning-based colorectal polyp localization on clinical video footage achievable with a wide array of hardware configurations.

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Abstract

Background and study aims  Several computer-assisted polyp detection systems have been proposed, but they have various limitations, from utilizing outdated neural network architectures to a requirement for multi-graphics processing unit (GPU) processing, to validating on small or non-robust datasets. To address these problems, we developed a system based on a state-of-the-art convolutional neural network architecture able to detect polyps in real time on a single GPU and tested on both public datasets and full clinical examination recordings. Methods  The study comprised 165 colonoscopy procedure recordings and 2678 still photos gathered retrospectively. The system was trained on 81,962 polyp frames in total and then tested on footage from 42 colonoscopies and CVC-ClinicDB, CVC-ColonDB, Hyper-Kvasir, and ETIS-Larib public datasets. Clinical videos were evaluated for polyp detection and false-positive rates whereas the public datasets were assessed for F1 score. The system was tested for runtime performance on a wide array of hardware. Results  The performance on public datasets varied from an F1 score of 0.727 to 0.942. On full examination videos, it detected 94 % of the polyps found by the endoscopist with a 3 % false-positive rate and identified additional polyps that were missed during initial video assessment. The system’s runtime fits within the real-time constraints on all but one of the hardware configurations. Conclusions  We have created a polyp detection system with a post-processing pipeline that works in real time on a wide array of hardware. The system does not require extensive computational power, which could help broaden the adaptation of new commercially available systems.
The Author(s). This is an open access article published by Thieme under the terms of the Creative Commons Attribution-NonDerivative-NonCommercial License, permitting copying and reproduction so long as the original work is given appropriate credit. Contents may not be used for commercial purposes, or adapted, remixed, transformed or built upon. (https://creativecommons.org/licenses/by-nc-nd/4.0/).

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