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KinectGaitNet: Kinect-Based Gait Recognition Using Deep Convolutional Neural Network.

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Abstract

Over the past decade, gait recognition had gained a lot of attention in various research and industrial domains. These include remote surveillance, border control, medical rehabilitation, emotion detection from posture, fall detection, and sports training. The main advantages of identifying a person by their gait include unobtrusiveness, acceptance, and low costs. This paper proposes a convolutional neural network KinectGaitNet for Kinect-based gait recognition. The 3D coordinates of each of the body joints over the gait cycle are transformed to create a unique input representation. The proposed KinectGaitNet is trained directly using the 3D input representation without the necessity of the handcrafted features. The KinectGaitNet design allows avoiding gait cycle resampling, and the residual learning method ensures high accuracy without the degradation problem. The proposed deep learning architecture surpasses the recognition performance of all state-of-the-art methods for Kinect-based gait recognition by achieving 96.91% accuracy on UPCV and 99.33% accuracy on the KGB dataset. The method is the first, to the best of our knowledge, deep learning-based architecture that is based on a unique 3D input representation of joint coordinates. It achieves performance higher than previous traditional and deep learning methods, with fewer parameters and shorter inference time.

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